A new year comes with lots of opportunities to make resolutions, set goals to do things you always wanted to do, and make a fresh start! Here’s a chance to extend that freedom into your Second Life - and make over your avatar!
There’s L$10,000 on the line - you could win if your avatar receives the most votes once voting opens.
Entering is easy:
1. Get a picture of your avatar’s evolution from 2013 to 2014 (new hair, new clothes, completely new look, the options are limitless!)
2. Go to the Second Life Official Facebook Page here. (If you have not already liked our page, do this first to access the contest)
3. Click the contest tab located below the cover image.
You can also view existing entries and share your entry with your Facebook friends.
You may win one of four amazing prizes:
Grand Prize – 10,000 Linden Dollars.
First Prize – 5,000 Linden Dollars.
Second Prize – 3,000 Linden Dollars.
Third Prize- 1,000 Linden Dollars.
Machinimist extraordinaire Draxtor Despres has a year-end treat for us all - the latest episode of The Drax Files: World Makers! This episode profiles the artist Scott Rolfe, whom you may know as Scottius Polke - the artistic otter - in Second Life. Watch the video here.
If you’ve not kept up with The Drax Files, or could just use with a little creative inspiration to help kick off the new year in Second Life, be sure check out these links to previous episodes:
As we approach the start of the new year, we want to spend a few minutes reflecting on 2013 - Second Life’s tenth year was a big one indeed!
This year, we marked Second Life’s tenth anniversary with inworld celebrations, special events, an infographic of some fun factoids and stats, and gave away thousands of festive free gifts and special-edition avatars. We hope all of you who joined us in the celebrations had as much fun as we did!
The boundless creativity of Second Life users that fills the virtual world showed no signs of slowing this year. The Marketplace remained busy, merchants gained new advertising opportunities, and creators submitted more than 3,000 new entries to the Destination Guide. If you follow this blog closely, you’ll note that we also began periodically highlighting some of the new and interesting entries here as well.
On the technical side, 2013 saw significant improvements to Second Life. Project Sunshine brings faster and more reliable avatar loading, while Project Interesting greatly reduces the load and time it takes to draw objects in regions. These releases represent the culmination of some long-term and complex efforts, but more importantly, they mean that as we head into 2014, Second Life simply runs better than it ever has before.
This year we released new tools to give users more creative power in Second Life. Materials support enables users to create photorealistic textured objects inworld using normal and specular maps (in fact, we used this to create the special-edition anniversary avatar!). The Fitted Mesh Project expands the creative potential of mesh in Second Life by enabling creators to make dynamically fitted mesh garments for avatars. We’re looking forward to seeing even more amazing creations built using these tools in the coming year!
We launched new tools to make it easier to communicate inworld and to share pieces of your Second Life experiences with online friends outside the virtual world. CHUI (the Communications Hub User Interface) brings Second Life’s communications tools together into a flexible UI that users can customize to fit the ways they prefer to communicate inworld. SLShare is an opt-in feature that makes it easy to update your status, share photos, and check-in from inworld locations on your Facebook wall so your friends can ‘like,’ comment, or come and join you in Second Life. That feature’s still in testing, and we look forward to bringing the option to everyone soon.
New technology, offering new ways to experience Second Life, helped make this year an exciting one and promises to make 2014 even more so. At the start of the year, we shared our experiments using the Leap Motion controller to interact with Second Life. As we come to the end of 2013, we can confirm that early in the new year, you’ll see new options for experiencing Second Life on mobile devices as well as the full integration of the Oculus Rift.
Whether you’ve been in Second Life from the start or are just joining today, we’d like to thank you for being a part of this incredible experience we’re all creating together. This year has been a big one for Second Life, and 2014 promises to be even better!
Next year, we'll be making some improvements to the Second Life Marketplace search functionality. To help focus those efforts, we'd like to get some feedback from Marketplace users (both buyers and merchants) about how Marketplace search is working for you today and, more importantly, what you’d like to see in the future.
Please take a few minutes to help us improve this feature for all Residents by completing this brief survey here.
The survey will be available for feedback through January 6, 2014, and your input is greatly appreciated!
It’s officially winter. All across the grid, people frolick through snow, snuggle around fires and prepare for this most wonderful time of year. We at the Destination Guide would be remiss if we didn’t share a few of the awesome places we enjoy wandering through. It’s a tradition, really.
Just like the song, few things are as joyous as dashing through snowy landscapes in a one-horse open sleigh. Speaking of classics, it just wouldn’t be the same without a loving recreation of Dickens’ A Christmas Carol, or last-minute shopping on a snowy boulevard. We also have a magically enchanting forest and a floating realm molded from crisp winter light. And for those of you who like a little excitement with your holidays, ever wonder what a battle between Halloween and Christmas would look like? Of course you do.
As magical as this time of year is, none of it would be possible without you. So join us and create something magical. Most of all, happy holidays!
In the newest installment of The Drax Files: World Makers, Draxtor Despres interviews Rose Borchovski, known throughout Second Life for her amazing and immersive art installations. Listen in as Drax and Rose discuss inspiration, the creation of Susa Bubble, current projects and more. Be sure to watch this thought-provoking episode of The Drax Files: World Makers.
Interested in more Drax Files? Watch all the previous episodes at the links below!
A recent security breach at Adobe gave hackers access to private information for users of Adobe sites and services. This included Adobe passwords, email addresses, and password hints. Second Life has not been compromised, but, this is a good reminder that it’s important to never use the same password for Second Life that you use elsewhere.
If you have reused your Second Life password on other services, particularly if you used it for an Adobe service, you should change it immediately.
After every large breach, fraudsters search for users who reuse their passwords on other sites, so if you use the same password for Second Life and other services, your Second Life account could be at risk if one of those other services suffers a security breach.
For a limited time, you can get a 50% discount* on a new Premium Membership!
Premium Members enjoy a private home, weekly virtual currency payouts, special building rights, access to exclusive inworld experiences, expanded support, and more.
Upgrade today to take advantage of this great discount and get the latest free Premium gifts - some holiday-themed decor to help you celebrate the season in Second Life!
Current Premium subscribers can collect their free gifts here.
*This limited-time discount offer is available only for memberships on the Quarterly billing plan. Discount will be applied to the first quarterly billing cycle only, and all future charges will be at the regular Premium price. To qualify, Second Life members must have an active Basic account or create a new Second Life account. Discount offer begins on Thursday the 21st of November 2013 at 12:01 am Pacific Standard Time (PST) and expires on Wednesday the 1st of January 2014 at 12:01 am Pacific Standard Time (PST).
Fitted mesh is here! Find out more at the announcement blog post here.
Today, we are launching an experimental Project Fitted Mesh Viewer with additional collision bones needed to support dynamically fitted mesh garments on all of the avatars. When these changes have been finalized, they will enable garment designers to use the superior capabilities of mesh content creation tools to make garments that adapt to a wide range of Second Life avatars.
Since the introduction of Mesh to Second Life, creators have faced challenges fitting Mesh garments to the Second Life avatar. Because mesh objects are not resizable in as many ways as the avatar itself is, it has been difficult for mesh garment creators to provide garments that adapt to the shape of the avatar in the way that the image-based clothing layers do. While many creators have made heroic efforts to provide products in a range of sizes, and some have collaborated to define a set of standard sizes that work reasonably well for much of the user population, many have found that mesh garments just don't work well enough for their avatars. Mesh garments also don't move with the body parts affected by avatar physics.
Users have developed two approaches to address these problems:
Rigging garments to the "collision bones" of the avatar skeleton (often marketed as "Liquid Mesh"). This works in current Viewers for some body parts, but there are some avatar shape parameters that do not have corresponding collision bones, so garments do not adapt to fit everywhere on the body.
The "Mesh Deformer" project added code to the Viewer to dynamically compute how to modify each garment shape by looking at how the vertices of the avatar were changed from that of the female and male base shapes.
The Linden Lab development team has studied both approaches, and compared their effectiveness, maintainability, and performance. Neither approach completely eliminates the occasional need for an alpha clothing layer to prevent small parts of the avatar skin from appearing through garments, but both work quite well at resizing garments so that they fit the avatar and move naturally with it. While the collision bones method requires the creator to do some additional rigging, we have decided that because it leverages more of the existing avatar shape system it is likely to be the more maintainable solution and to perform better for a wider range of users.
We have posted documentation on the wiki describing the full set of collision bones, including the newly added ones. We invite creators to begin experimenting with creating garments rigged to this new skeleton.
At this time, the new skeleton should be considered provisional and subject to change; we do not yet recommend selling or buying garments rigged to it. Since we may find reasons to improve it during this testing process, and any change to the collision bones will likely break garments rigged before the change, we want to make sure that we have a set of bones that we can all live with into the indefinite future before it is widely used.
Creators and other users who participate in testing can provide feedback by filing Jira issues in the Fitted Mesh project.
As with any online service, Second Life users are targeted by scammers from time to time. One type of scam we’ve seen recently are websites that promise huge discounts on L$ sales and even offer to buy L$.
Often, these sites use these “too good to be true” discounts to lure you into entering your credit card information, which they then steal. Sometimes, they will use trusted payment systems, but sell you fraudulently obtained L$. When these fraudulent L$ are recovered by Linden Lab, you may then struggle to recover your payment from the anonymous strangers that sold them to you.
Not only does using these sites put your credit card information at risk, but it also constitutes a violation of the Terms of Service. Remember, you can buy L$ only on the LindeX or from an authorized L$ reseller; you can sell L$ only on the LindeX.
The good news is, keeping your credit card and your Second Life account safe is easy:
Only purchase L$ on the LindeX or from an authorized L$ reseller
Remember that the only place to sell your L$ is the LindeX, the official exchange operated by Linden Lab
Be wary of any offer (which may be made via IM or direct message) that sounds too good to be true. If the site isn’t an authorized L$ reseller, ignore it.
g SL Go from OnLive
- The Drax Files Episode 17: Zachh Barkley
- Hello from Linden Lab’s New CEO
Second Life - Your Valentine'
s Day Getaway Guide
- Fitted Mesh Is Here!
s Day in Second Life
- The Drax Files Episode 16: Feed a Smile
Highlights from the Second Life Destinatio
n Guide ...
p Second Life: An Update on Infrastruc tu...
New Year- New You Contest & Second Life Destinatio
- 03-02-2014 - 03-07-2014
- 02-23-2014 - 03-01-2014
- 02-16-2014 - 02-22-2014
- 02-09-2014 - 02-15-2014
- 02-02-2014 - 02-08-2014
- 01-26-2014 - 02-01-2014
- 01-19-2014 - 01-25-2014
- 01-12-2014 - 01-18-2014
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- 12-29-2013 - 01-04-2014
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- 12-15-2013 - 12-21-2013
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