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Displaying articles for: 01-27-2013 - 02-02-2013

Last week, we introduced the first video in a new Second Life tutorial series called QuickTips. Each of these tutorials aims to help newer users by introducing them to basic features, functions or activities in Second Life.

Our first QuickTips video focused on the simple process of changing your avatar in less than 60 seconds using the free avatars built into the Second Life Viewer. That’s a great skill to have as a newcomer -- but many users want to stand out in style or perhaps just look a bit more unique. Why look like everyone else when there are thousands of fashions and avatar accessories to choose from?

This week’s QuickTips video introduces new users to the fundamentals of how to shop like a pro in Second Life. Watch this clip to learn the basics on discovering places to shop, as well as transaction tips and even unpacking your items.

Soon you’ll be shopping up a storm as you stroll through the many virtual shopping hot spots in SL or browse for items via the web on the Marketplace.


Stay tuned for even more QuickTips. Forthcoming videos will help teach the basics of socializing, connecting with communities, finding interesting places and more.

To learn more about shopping in Second Life, visit our Knowledgebase.

Highlights from the Second Life Destination Guide - Jan. 31, 2013

by Community Manager ‎01-31-2013 11:24 AM - edited ‎01-31-2013 12:24 PM

Each week, the Destination Guide editorial team reviews dozens upon dozens of new locations and events - last time we blogged, we recommended a few interesting destinations we thought you’d enjoy. Once again, we’d like to highlight a few of the more interesting new submissions that stood out to our editorial team.

Recently, we’ve had a glut of great installation art. These evocative installations carry a variety of themes: from desolation and mortality to innocence in the face of a giant fish. Rounding things out are a night club hiding in a library, and a charity for at-risk youth. If you're looking for new places to explore in Second Life, you may want to check out some of these regions, or join the fun and submit your own.

 

The Arrival

The Arrival: In this art installation from Rose Borchovski, you'll venture to an emotional and immersive art-landscape about The Arrival of the Fish, the next chapter of The Susa Bubbles adventures. In this installation, the Susa Bubbles caught a fish, while they admire how big it is, the fish dies. They wonder if they are to blame. Or search for your own explanation...

Visit in Second Life

 

Citysphere

Welcome to Citysphère, a new vision of Second Life. A city with 132 buildings distributed on a floating sphere, this mind-bending experience features three times the surface area of most sims and must be seen. For more information, and important Citysphere advice, go to bit.ly/RNdSf1. The exhibition runs throughout the month.

Visit in Second Life

 

Imogen and the Pigeons

Imogen and the Pigeons is an immersive narrative created by award winning artist Bryn Oh. A strikingly desolate sim with interesting puzzles and striking visuals, this is something you can't miss.

Visit in Second Life

 

Shhh!! Nightclub

A sexy, naughty dance club set in a library, of all places. Chock full of events every Sunday from 6-8pm, they also do specialty theme built events (car wash, trailer park, disco, saloon, beach party and more). And if that's not enough, DJ Vixie Durant plays all the hottest club hits!

Visit in Second Life

 

ARTC's Art House

Art House is a major collaboration with 20 of SL's best artists and creators donating art and decor to a house for ARTC. ARTC (Achieving Recovery Through Creativity) is a real life program that helps kids with drug and alcohol problems use art, creativity and virtual world counseling to recover and stay sober. It's an incredible body of work for a good cause.

Visit in Second Life

 

When our developers first saw the Leap Motion controller they couldn’t wait to get their hands on one. Thankfully, we were able to get a pre-production development kit and built demos to explore its capabilities in Second Life. The demos included tests of flight controls, object manipulation, and avatar gestures. 




This work was strictly experimental, but it showed the power of Second Life as a platform for exploring gesture-based interactions with controllers like the Leap Motion, and we’re happy to be able to share the code with you as a starting point for your own explorations.

If you have a Leap Motion controller and would like to experiment with the Second Life Viewer, you can find the source code for these experiments at http://bitbucket.org/simon_linden/viewer-rabbit. The indra/newview/llleapmotioncontroller.cpp file contains most new functionality. The Viewer is built to work in several different modes. These modes can be used to control the avatar while flying, send data into Second Life for scripts to intercept, detect hand motions that trigger avatar gestures, or control the camera and avatar movement. To switch between these modes use the "LeapMotionTestMode" value in the Debug Settings, accessible from the Advanced menu.

To give our experiments a shot you will need get the source mentioned above and contact www.leapmotion.com to join their developer program and obtain the SDK. Currently only Windows Viewers are supported, but other platforms could be added by linking in the appropriate Leap Motion SDK.