Managing your parcel

Started ‎02-24-2011 by
Modified ‎07-09-2012 by

Managing your parcel

 How to join and split land

The steps below apply to joining or splitting both personally- and group-owned land.

Note: If you wish to make changes to group-owned land, you must be authorized to subdivide and join parcels.

 Splitting land

To subdivide one parcel into two parcels:

  1. Stand on your parcel. Select World Show Property Lines (or Ctrl + Alt + Shift + P). Your land boundary appears in red.
  2. Right-click the ground and choose Edit Terrain (or press Ctrl-5 on your keyboard). The Build Tools window opens.
  3.  Use your mouse to left-drag the yellow selection box around the part of your land you want to divide into its own parcel.
  4. With the land selected, click Subdivide under Modify Parcel
  5. A prompt asks you to confirm the split. Once you agree, your land is divided into two separate parcels.

Both parcels can have their own names, land options, and so forth, and will accrue traffic independently of one another.

 Joining land

You may combine two parcels into a single parcel if they:

  • Are in the same region. You cannot join land across a region boundary.
  • Have the same owner. You cannot join your group land to your personal land.
  • Share a common border.
Note: When you join land, the combined parcel takes its name, settings, and database ID from the larger of the two parcels. This may have an impact on search rankings, so proceed with caution.

To join two parcels:

  1. Stand on one of the parcels you wish to join to another. Select World Show Property Lines (or Ctrl + Alt + Shift + P).
  2. Right-click the ground and choose Edit Terrain or press Ctrl-5 on your keyboard.
  3. Use your mouse to left-drag the yellow selection box so that it spans the border between the two parcels you want to join.
    Tip: You must select land from both parcels that are to be joined, but you do not need to select the entirety of both parcels.
  4. In the Edit Terrain window, click the Join button under Modify Parcel.
  5. Right-click the ground and choose About Land to make sure that your settings are correct.

The smallest parcel you can create in Second Life is 16m2 (4m x 4m).

Transferring land between two accounts

To transfer a mainland parcel from one account you own to another, one account must sell the land to the other account for L$0. Keep in mind that both accounts must be premium accounts, and the account that ends up owning the land needs to have enough available land tier.

Important: Be sure that when you set the land for sale, you set it for the specific account you want to end up owning it — otherwise, anybody could theoretically swoop in and take the land you wanted your other account to have.

 How to get more prims on your land

Every parcel of land in Second Life can support a limited number of primitive objects, or "prims." The number of prims a parcel supports is directly related to its size; larger parcels are capable of supporting more prims. Under certain conditions, it is possible to increase the number of supported objects on a parcel. 

Simulator primitive usage

If you own more than one parcel in a region, the prim allowance of those parcels is a unified pool. For instance, if you own one parcel that supports 117 prims and another parcel in the same region that supports 33 prims, you have a total allowance of 150 prims on your land in that region. You can distribute your prims across your parcels however you see fit.

objects.png

Note: You cannot share prim resources between parcels in different regions.

Object bonus (Private Regions only)

An object bonus is a multiplier for primitives allowed on any given parcel and may have a value between 1.0 (the default) and 10.0. Set at 1.0, each 512m2 parcel is allowed to have 117 objects. Set at 2.0, each 512m2parcel is allowed 234, or twice as many, and so on. The maximum number of prims allowed per region is 15,000, regardless of the object bonus. 

object_bonus.png

If you are the owner or estate manager of a Private Region, you can set a global object bonus for all parcels in the region. You may want to do this if you plan on building heavily in small parcels while leaving large areas of your region empty. To change your region's object bonus:

  • Select World > Place Profile > Region/Estate.
  • Make sure you are on the Region tab of the Region/Estate window.
  • Set an Object Bonus multiplier and click Apply.

Example: One regular region holds 15,000 prims. If you divide it into two equal parcels, each parcel can hold 7,500. If you set the object bonus to 2.0, each parcel shows that it can hold 15,000 prims. The region cannot hold 30,000 prims! In order for one of the parcels to hold 15,000, the other parcel must be completely empty. The "bonus" for one parcel equals the prims not being used on the other parcel.

Important: The object bonus setting does not increase the total number of prims the region supports; if the total number of prims in the region exceeds 15,000, no new objects will be allowed to rez, regardless of a local parcel's limits.
Warning: Once set, lowering the object bonus may cause objects to be returned or deleted.

 Managing objects on your land

The OPTIONS tab of the ABOUT LAND window has checkboxes for Object Entry:

object_entry.png

This simply gives you, as a landowner, the ability to block other Residents' objects from coming onto your parcel.

You can also stop other Residents from building on your land by unchecking Everyone next to Build in theOPTIONS tab of the ABOUT LAND window. This prevents objects from being rezzed on a parcel.

If someone leaves something on your land that doesn't belong there, you can return it using one of the options below.

Manual returns

You can return any object on your land to the object's owner. Simply right-click the object and select Manage >Return

Returning groups of objects 

The ABOUT LAND window lets you pick whole groups of objects to remove at once.

There are three categories of objects, as listed in the Objects tab of the ABOUT LAND window (accessed by selecting World > Place Profile > About Land):

  • Owned by parcel owner: Objects owned by the landowner or deeded to the group.
  • Set to group: Objects owned by group members that have been set to the group.
  • Owned by others: Objects owned by people who are not in the group as well as objects owned by group members but not set to the group.

To remove all objects belonging to one of these categories, simply click the Return button next to the appropriate type of object.

About auto return

If a parcel is filled past capacity, it automatically returns objects. It starts with objects in the Owned by otherscategory, then returns objects that are Set to group, and finally returns objects Owned by parcel owner if need be. Auto return proceeds from the newest to oldest objects in each category.

You can also set auto return to automatically return any objects in the Owned by others group after a given number of minutes. You can find the auto return setting in the Objects tab of the ABOUT LAND window; it's the field labeled Auto return other Residents' objects (minutes, 0 for off). As the name implies, you should set this field to 0 to turn it off. Objects categorized as Owned by others (from newest to oldest) are auto returned before any objects belonging to the group. This helps prevent malicious users from trying to attack your build by bringing in their own objects.

When you enter a number for auto return, it is set instantly and retroactively, so entering 15 (for example) immediately causes any objects left for more than 15 minutes and marked as Owned by others to return to their owners. 

The Region/Estate Window

If you own or are an estate manager for a Private Region, you may return a single Resident's objects from the entire region using the following procedure:

Estate return.png

 Parcel encroachment

Parcel encroachment occurs when:

  • Objects from a neighbor's land overlap or overhang onto your land.
  • Someone leaves objects on your land.
  • Governor Linden has land nearby that is filled with litter.

If your parcel is being encroached upon by overhanging objects, contact your neighbor—who probably doesn't realize that your property line has been crossed—and ask that the overhanging objects be moved or removed.

If someone has left a car or other object on your land, try the following:

  • Right-click it and select Manage > Return.
  • Contact the object owner about removing it.
  • You can also return objects by selecting World Place Profile About Land and clicking the OBJECTStab. Click the Refresh icon, select the Resident's name, and click Return Objects.

You also have the ability to stop objects from entering your land by unchecking the Object Entry checkbox forEveryone in the ABOUT LAND window's OPTIONS tab.

If you discover Governor Linden land on which auto return does not appear to be set, please submit a support ticket informing us of the situation.

If none of the solutions above work, send an abuse report by selecting Help > Report Abuse. As always, please provide us with as many relevant details as possible.

 Managing other Residents on your land

You can exercise your rights as a Second Life landowner by restricting access to your property.

Age restriction

You can restrict access to parcels and estates you own or manage based on whether users are over 18 years old and whether they have payment information on file with Linden Lab.

 

Important: If your land contains adult content, as defined by the Second Life Maturity Ratings, it is your responsibility to restrict access only to those who are at least 18 years old.

To restrict parcel access:

  1. Choose World >  Place Profile > About Land.  Alternatively, right-click on the ground and choose About Land.
  2. In the ABOUT LAND window, click the ACCESS tab.  
    Make sure Allow Public Access is checked.
  3. To restrict access to those who are at least 18 years old, under Restrict Access to Residents verified by, check Are age 18 or older.
  4. To restrict access to those who have registered a payment method (such as a credit card or PayPal) with Linden Lab, under Restrict Access to Residents verified by, check Payment Information on File.

landaccess1.jpg

Allowing access for specific avatars

If you wish to allow only certain avatars on your land:

  1. Right-click your parcel of land and choose About Land.
  2. Click the ACCESS tab.
  3. Select the Group checkbox to restrict access so only group members may enter. (Go to the General tab and click Set to select or change this group.)
  4. Alternatively, click Add under the Allowed Residents field. The CHOOSE RESIDENT window appears.
  5. Using the three tabs in the CHOOSE RESIDENT window, you may Search for specific Residents, addFriends (from your list) or add nearby Residents (using the Near Me tab). 
  6. For each Resident you wish to add, highlight the Resident's name and click Select.

 Hiding avatars and restricting sounds

Second Life provides several features to provide parcel owners:

  • Ability to hide avatars on a parcel from those outside the parcel and vice-versa. This feature enables you to hide avatars and their activities and conversations from those outside a parcel and vice-versa.
  • Ability to restrict sounds emitted by avatars on the parcel.

To set these features for a parcel, you must use Second Life Viewer 2.8 or later, or a compatible third party viewer. However, if a parcel has hidden avatars or has restricted avatar sounds, you are affected regardless of which Viewer you are using.

Hiding avatars on a parcel may be useful for:

  • Meetings and classrooms - when you want to meet with people without being observed or overheard by others on the region.
  • Home dressing rooms - you can experiment with clothing, skins or avatars outside your neighbors' view.
  • Store dressing rooms - retail establishments can provide areas in which customers can try outfits, skins and avatars without exposure to other shoppers.
Warning: Adult activities are not allowed on parcels in General regions, regardless of whether the parcel has hidden avatars. On Moderate land, such activity is only permitted privately, behind closed doors. For more information, seeMaturity ratings.

Restricting sounds on a parcel may prevent them from disrupting an immersive experience or being used for griefing. Enabling this feature is analogous to muting all cell phones in a theater. It may be used to minimize unwanted distractions in performance settings.

 Hiding avatars

The owner of a parcel (or, for group-owned land, a group member with the necessary rights) can hide avatars and their chat from those outside the parcel. By default, parcels DO NOT have hidden avatars.

When enabled:

  • Those outside the parcel can't see avatars on the parcel and vice-versa.  Other objects are not affected (EXCEPTION: vehicles ridden by hidden avatars are also hidden.)
  • Those outside the parcel can't see nearby text chat from those on the parcel, and vice-versa.
Group text chat is not affected.

To be clear, when a parcel has avatars hidden, anyone outside the parcel cannot see (or communicate with) those on the parcel; conversely, if you are on the parcel, you can't see (or communicate with) anyone outside of it. The communication restrictions apply only to nearby (regular) chat, not group chat.

The world map and mini-map are unaffected. LSL sensors function normally, and detect the presence of avatars on parcels with this setting enabled.

To hide avatars on a parcel:

  1. Choose World > Place Profile > About Land or right-click on the parcel and choose About Land.
  2. Click the OPTIONS tab.
  3. Clear the Allow other Residents to / See and chat with residents on this parcel checkbox. By default, this checkbox is selected.

 

 


 How to know when you are on a parcel with hidden avatars

An icon in the navigation bar shows the status of this setting for the current parcel: The icon appears when you are on a parcel with hidden avatars, and will not be displayed otherwise.

The Places Profile window displays the same icon.

 LSL

Pass the PARCEL_DETAILS_SEE_AVATARS parameter to llGetParcelDetails(), and it will now return an integer flag indicating if the avatars are hidden for the parcel.

 Restricting avatar sounds

Hiding avatars on a parcel does not affect voice chat, nor does it affect gesture and object sounds. To restrict these sounds to a parcel:

  1. Choose World > Place Profile > About Land or right-click on the parcel and choose About Land.
  2. Click the SOUND tab.
    • To restrict gesture and object sounds to this parcel, select Restrict gesture and object sounds to this parcel.
    • To restrict nearby voice chat to this parcel, select Restrict Voice to this parcel.

Second Life Viewer 2.8 gives you the ability to restrict avatar sounds emitted on a parcel, which include sounds from:

  • Gestures
  • Sounds played from inventory
  • Scripts on attachments

You can set a parcel to allow sounds to be played by everyone (the default), only by group members, or by no one.

Note: This feature actually "mutes" sounds (prevents them from playing), in contrast to the procedure described above in Restricting sounds to a parcel, which merely restricts them to the parcel.

To restrict sounds from avatars on a parcel:

  1. ChooseWorld > Place Profile > About Land or right-click on the parcel and choose About Land.
  2. Click the SOUND tab.  By default, avatar sounds are not restricted, and the Everyone checkbox is selected.
  3. To permit sounds to be played by
    No one: Clear both the Everyone and Group checkboxes.
    Group members only: Clear the Everyone checkbox, leaving Group selected.

Freezing, banning and ejecting

Freezing, banning and ejecting are tools landholders may use to deal with troublemakers on their property. To freeze, eject, or ban someone, you must either own the land or be a member of the group that owns the land and be authorized to Eject and freeze Residents on parcels and Manage parcel Ban lists.

 Freezing someone

  1. Right-click on the avatar and select Freeze.
  2. Select Freeze from the list of options that pops up.

You may also release a frozen avatar with Unfreeze from this list. A frozen avatar cannot move, interact with objects, or chat but can still send and receive IMs.

 Ejecting someone

  1. Right-click on the avatar and select Eject.
  2. Select Eject from the list of options that pops up.

You may also choose to save time with Eject & Ban, which does both at once.The avatar is ejected from your land onto an adjacent parcel.

Denying access to specific people (banning)

If the person is on your land, you may wish to follow the Eject procedure above using the Eject & Ban option.  Otherwise, follow this procedure:

  1. Right-click your parcel of land and choose About Land.
  2. Click the ACCESS tab.
  3. Click Add under the Banned Residents field.
  4. Type in the name of the Resident you wish to ban and click Go.
  5. Click on the Resident's name and click Select.
  6. You may enter additional names or click Close.

A banned person cannot move onto or over your land (at less than 800m above the ground level) and sees a barrier of red lines, stretching upwards, that says "Access Denied." (Other Residents who are not allowed on land but not explicitly banned must be at least 50m above the ground.)

Tip: If you find ban lines unsightly, you can hide them by disablingWorld Show Ban Lines.

Script Use

You can use scripted objects to enhance your land ownership tools. Generally, such scripts should:

  • Provide adequate warning to the undesired Resident.
  • Only work within the property lines (this includes projectiles that cannot operate beyond the parcel boundaries).
  • Not be excessive in the removal of the unwanted Resident. Pushing an avatar off the property or teleporting them home is generally acceptable; intentionally applying a script to disrupt someone's Second Life connection or online status is not allowed.

Scripts or no scripts, you cannot use land ownership as a way to unfairly restrict another Second Life Resident's personal freedoms.

Combat

To allow combat on your land, open the ABOUT LAND window (World > Place Profile > About Land), click on the OPTIONS tab, and uncheck Safe (no damage).

Whenever you enter a parcel where combat is permitted, a heart indicator appears in your navigation bar, along with a percent meter indicating your current health: combat.png

Tip: If you do not see the combat indicators, right-click on your navigation bar and select Show parcel properties.

 

Blocking SLurl access to your land

If you do not want to allow other Residents to enter your land by using SLurls, you have several options for diverting or blocking such attempts. Accessing a location with a SLurl is the same as trying to execute a direct teleport to that location; as a result, any setting that blocks or redirects teleports to your land works the same way against SLurls.

Private Region owners

As the owner of a Private Region, you may set up a telehub to collect all incoming teleports to your region, including teleports that come from a SLurl. For more information about setting up a telehub, see Telehubs and direct teleport.To block all teleports to your estate (consisting of one or more Private Regions), you can disallow public access:

  1. Choose World Place Profile > Region/Estate.
  2. Click the Estate tab.
  3. Uncheck Allow Public Access.

If you disallow public access, only the Residents on your Allowed residents and Allowed groups lists are allowed to teleport to your estate. 

Land parcel owners

You may also control teleport access at the parcel level by changing your parcel's Teleport Routing settings:

  1. Stand on your parcel and choose World Place Profile About Land.
  2. Click the OPTIONS tab on the ABOUT LAND window.
  3. Choose an option from the Teleport Routing dropdown menu:
    • Blocked prevents any attempt to teleport to your parcel. Any Resident who tries to teleport onto your land is diverted to the nearest available parcel instead.
    • Landing Point diverts any incoming Resident to a specified landing point on your parcel.
      teleport_routing.png

Setting a landing point

  1. Stand on the location on your parcel where you want to make a landing point and choose World Place Profile About Land.
  2. Click the OPTIONS tab on the ABOUT LAND window.
  3. Select Landing Point from the dropdown menu under Teleport Routing.
  4. Press the Set button.

Problems accessing land

There are several reasons you may experience trouble accessing land owned by yourself or others:

  • If there is a rolling restart going on, the region your land is in may be temporarily offline. Check the status blog.
  • The region you're trying to enter may be full. Take a look at the region on the World Map to see how many green dots are on it.
  • Check the ABOUT LAND window's OPTIONS tab to see if Teleport Routing has been set to Blocked. If so, you might be able to get around this by teleporting into a neighboring parcel and walking or flying in.
  • Your account may be delinquent. Check by viewing your Account Summary in your Dashboard (shown by clicking Account on the left).
  • It's possible that the estate owner has changed the access permissions or that the region has been taken offline due to issues with the owner's account. Contact the estate owner to find out what's going on.
  • Your maturity settings may not accord with the region's maturity rating. For more information, see 
    Maturity ratings.

If other avatars are having trouble accessing your land:

  • In the ACCESS tab of the ABOUT LAND window, make sure either Allow Public Access or Allow Group Access are enabled, or that individual names are added to the Allowed Residents list. If you choose to limit access to a certain group, make sure your friends are in the group!
  • If you want your friends to be able to teleport onto your land, make sure that Teleport Routing is enabled in the OPTIONS tab of the ABOUT LAND window.
  • If your land is in a Private Region, verify that the region either has a Telehub set up or has Allow Direct Teleport enabled in the Estate tab of the Region/Estate window.
  • Residents who cannot enter your land should check their maturity settings in the Preferences window. For more information, see Maturity ratings.

The About Land window

Landowners can select and display a variety of online media content including web pages, movies, images, text documents and audio. Currently, the displayed media is entirely non-interactive, meaning you cannot click web links, use scroll bars, or press buttons on web pages displayed on parcels.

The MEDIA tab of the About Land window contains many options for displaying media on your land in Second Life. To access the About Land window for a parcel of land, right-click the ground and select About Land. You must own the parcel, or have sufficient group abilities on a group-owned parcel to modify the land's media settings.

media.png

  • Type - This dropdown menu allows you to override the media you would like to play on your land. Use this option if the media type is set incorrectly or set to No Content. The text to the right of this dropdown box displays the media's MIME type.
  • media_URL.pngHome Page - Address of the media you would like to show on your parcel. For example,http://secondlife.com is the URL for Second Life's Knowledge Base. Set the Media URL by pressing the Set button and entering the new URL into the SET MEDIA URL window.
  • Description: Enter a description of your Media URL. 
  • Replace Texture - Objects using this texture show your movie or web page after you click the play arrow. To change the texture, click the box containing it.
  • Size - Allows you to define the size of the displayed media, in pixels. This option is not available for video media.

Control other features in the SOUND tab:

  • Sound: Restrict gesture and object sounds to this parcel - Enabling this means an avatar needs to be on this parcel to hear gesture and object sounds originating from within it. This is useful if you have environmental ambience like birdsong and don't want to disturb the neighbors, or if you have an Adult-rated establishment and prefer that passerby don't hear sexually explicit noises. As cautioned above, maturity ratings take precedence.
  • Avatar Sounds - By default, avatar sounds are not restricted, and the Everyone checkbox is selected. To permit sounds to be played by
    • No one: Clear both the Everyone and Group checkboxes.
    • Group members only: Clear the Everyone checkbox, leaving Group selected.avatar_sounds.png
  • Voice
    • Enable Voice - This is turned on by default and means people on this parcel can use voice chat to communicate. However, if voice is disabled at the estate level (in World > Region/Estate then clickEstate tab), this and Restrict Voice to this parcel will be grayed out.
    • Restrict Voice to this parcel - Similar to Restrict gesture and object sounds to this parcel, enabling this prevents voice chat from being heard by avatars unless they are on this parcel. Good if you want to have a spatial voice chat in the open yet maintain some privacy.

The Tools window

There are two media-related options available in the General tab of the Tools window, accessed by right-clicking an object and selecting edit. Select an option from the dropdown menu next to Click to:

  • Play: When the object is clicked, it acts as a play/pause button for the parcel's media stream. The same effect can be achieved by pressing the Play button in the lower-right corner of your Viewer.
  • Open: When the object is clicked, your browser of choice (the Viewer's media browser or an external web browser, depending on your Preferences; see below) attempts to open the parcel media URL.
Note: This option will not work on a movie media type, which alwaysfunctions as Play parcel media if the media is not already playing on your Second Life viewer.

The Preferences window

The Setup tab of the PREFERNCES window (Me Preferences) allows you to choose your default media browser for Second Life:

  • Use my browser (IE, Firefox, Safari): If you select this option, all web hyperlinks in Second Life open in your computer's default web browser (Firefox, Safari, Internet Explorer).
  • Use built-in browser: If you select this option, web hyperlinks in Second Life open inside Second Life's media browser. Use this option to view web content without switching away from the Second Life Viewer.
    • Enable plugins: Check to enable the built-in web browser to run plugins such as Flash.
    • Accept coolies: Cookies are bits of info stored by websties, used for a number of purposes, including personalizing content. If you have privacy concerns, reject cookies by unchecking this option.
    • Enable Javascript: Check to enable the built-in web brower to run Javascript on web pages.
    • Enable Web proxy: Check to set a web proxy to access Second Life in the Proxy location field. Enter the port in the port number field.

setup.png

The Sound & Media tab includes a checkbox to Allow media to auto-play. If you check this box, media automatically plays when you enter a parcel with a media URL and media texture set. Otherwise, you have to play media manually.

allow_media.png

The Media Browser window

The media browser is a specialized Mozilla web browser you can use inside Second Life. It does many of the same things a normal web browser can do; type in a URL and press Go to navigate to a new web page. TheBack and Forward buttons help you navigate between previously-visited pages, and the Reload button refreshes your currently viewed media. The media browser also has a few buttons that are specific to Second Life:

  • Send Current Page to Parcel: When pressed, this button replaces your current parcel media URL with the URL loaded in the media browser. You must own the land you are standing on, or have sufficientgroup abilities on group-owned land in order to use this button.
  • Open in My Web Browser: Pressing this button opens the current media browser URL in your computer's default web browser (Firefox, Internet Explorer, Safari). You may wish to use this option if web content is not displaying properly inside Second Life.
  • Always open in my web browser: If you check this box, web URLs always open in your computer's default browser. You can reverse this setting on the Setup tab of the PREFERENCES window.

browser.png



Comments
by Senior Helper on ‎02-26-2012 02:08 AM

See the edit of the OP in this question of the Answers forum: http://community.secondlife.com/t5/Land/Joining-non-contiguous-land/qaq-p/1401075 Perhaps it's a good idea clarify that parcels must share a common boundary for join that parcels.

by Community Manager on ‎03-01-2012 10:11 AM

Thanks again for the input, Irene!  I added that requirement, and split out the prerequisites to join two parcels.  

Rand

by Senior Helper on ‎03-01-2012 10:34 AM

You're welcome :)

by Recognized Helper ‎11-17-2012 08:06 PM - edited ‎11-17-2012 08:11 PM

In section The About Land Window (http://community.secondlife.com/t5/English-Knowledge-Base/Managing-your-parcel/ta-p/700113#Section_.10), the following text appears:

Home Page - Address of the media you would like to show on your parcel. For example,http://secondlife.com is the URL for Second Life's Knowledge Base. Set the Media URL by pressing the Set button and entering the new URL into the SET MEDIA URL window.

http://secondlife.com (which is also the example given in the accompanying graphic) is NOT the URL for Second Life's Knowledge Base (http://community.secondlife.com/t5/English/tkb-p/English_KB), it is the URL for the Dashboard (when logged in; redirects to secure page https://secondlife.com/... ).

In addition, the link points to neither the Knowledge Base nor the Dashboard. Instead, it points to the Wiki (http://wiki.secondlife.com/).

Contributors