All of the mainline switches and sidings of the SLRR now have working switches, courtesy of our hard-working rail-moles! The "Golden Spike" was driven in the Crumbi Region, as Sylvan Mole put the big junction there into full operation.
We still need to connect some 'private' lines to the SLRR, and extend to some new areas.
The Second Life Wiki will eventually provide a list of all the passing tracks, sidings, and private route connections; plus information on how the switches and signals work.
The DPW has a long-term project of making longer coastal sailing routes possible on the seas of Second Life. We've just added more than 20 Homestead Regions around the shore of the Nautilus continent. They're brand new so far, and our Moles still have to go in and encourage plants, fish, shipwrecks, flying saucers, etc. to appear in those areas. Also, we'll need to add some rez zones and race buoy zones, in time.
For now, though, please try these Regions out! They may not show up on the Map feature for a day or so, but they're there. The Regions are:
- between Elhaddad and Psychwar:
- between Gerache and Rannet:
- near Leoming:
- near Leximus:
- San Gimignano
Also, a number of Sea Homestead Regions near these new Regions will get fish, kelp, etc. courtesy of our Moles!
We now have some more railway goodies available -- for free -- at the Mole Mart in the Leafminer Region:
- the standard SLRR switch
- the standard SLRR grade crossing, and
- the standard SLRR signal.
All come with instruction on how to install and operate them. They've been pretty well tested by the Moles and some of the railway groups, but please comment here on any problems you have in using them. Happy railroading!
Have a safe and fun Halloween this weekend, all! There are lots and lots of locations in Second Life with a ghostly theme; the DPW is glad to mention three of our own:
The Fairgrounds (along with the Bay City Alliance):
The Pyri Funfair is now open!
Tickets available from http://maps.secondlife.com/secondlife/Pyri/60/47/1
Or catch a boat ride from http://maps.secondlife.com/secondlife/Sandeulbaram
The management holds no responsibility for any faulty rides, and residents partake in all activities at their own risk. Height restrictions may apply, and some rides are not for the faint hearted!
We also have attached a recommended Windlight file (see bottom of this page), to add to the spooky fun! Instructions on adding the file to your Viewer can be found at http://wiki.secondlife.com/wiki/WindLight_settings
The short version: add the file to the Windlight folder, within the Viewer's "User Settings" folder.
The full version:
First, quit the Second Life Viewer. Then:
Open the skies and water folders, and drag their .xml file contents into the skies subdirectory within the right windlight folder, depending on your operating system.
These are the usual install directories, yours may look different but similar:
- Windows XP
Skies - C:\Documents and Settings\USERNAME\Application Data\SecondLife\user_settings\windlight\skies
- Windows Vista and 7
Skies - C:\Users\USERNAME\AppData\Roaming\SecondLife\user_
Skies - In the Finder, use Go menu > Go to Folder and paste in: ~/Library/Application Support/SecondLife/user_settings/windlight/skies
- Linux - The folder that contains the "secondlife" boot script (for example, "~/Desktop/SecondLife-i686-184.108.40.206587/"). Its exact location depends on where you extracted the Viewer .bz2 archive after downloading it.
Tip: Everything, a lightweight search utility, makes it easy to find these directories. Search for "windlight".
How To Use
Login to Second Life.
- Go to Me menu > Preferences.
- Click the Graphics tab.
- Set Quality and speed to High or Ultra.
- If you click Advanced, you'll see that both High and Ultra have Atmospheric shaders checked, so you can fully see WindLight.
- Click OK
- Go to World menu > Sun > Environment Editor.
- Click the Advanced Sky button.
- Select the Creepy Pyri preset.
- Close the pop-up windows.
The Moles of the Department of Public Works have been busy planting, dredging and otherwise preparing a couple dozen sea Regions, now known as the Sea of Fables.
There are lots of things to explore and discover, including a few small towns, ancient ruins, and lots of underwater scenery. There are two race courses for sailors, with start lines in the Arafura and Adriatic Regions. I'd recommend that you start at the docks in Bohol, get a free boat from our vendor there, and sail about looking for adventure!
Edit: updated map for island names and another lighthouse.
The Second Life Railroad (SLRR) is upgrading the track, switches, signals, etc. Our first effort along those lines is the North Coast line, which runs from Crumbi to Spangle, with stations at PawPaw, Tussock and Melanthia. A small switching-yard is being laid out at Tussock, near the station; and PawPaw is developing into a junction with the Mountain branch line.
The platforms are in place at Tussock, but the Moles have yet to construct the station there.
Switches and the associated signals are pretty much complete along the line.
Try out your own train, or ride on someone else's train! You can find various railway vehicles by using the Search tool. All aboard for fun on the railway!
We're testing another ferry boat. This one travels from the north pier at Barbarossa, stopping at de Grasse, and turning around at Rodel. There's a detector at the Rodel pier, which will tell you where the boat is.
It's a sailing vessel, so a round trip takes a couple of hours. It can support at least 16 avatars at once, maybe more! Test it out, let us know what breaks it. Tip o' the hat to Crazy Mole, Dark Mole and Silent Mole for scripts, models, and animations!
The SLRR has many miles of track ... it seems likely that for quite a while this Linden-owned right-of-way will be the main operating environment for trains on the Mainland. The main line runs from Tuliptree to Bhaga, with a couple of branches heading out from the junction at Crumbi.
Rather than try to keep up with the advances in train building and scripting, the SLRR wants to provide track usable by the widest range of Resident-cronstructed trains -- physical trains, waypoint-seeking trains, etc. Hopefully our track, sidings, switches, yards, signals and sensors will meet the needs of everyone from the casual "fun" user to groups seeking to establish scheduled service.
We've scheduled a "railway brown bag" event for this Wednesday, August 18th, starting at 1 p.m., and going for at least 2 hours. The "brown bag" session is to discuss signalling, switching, naming conventions, loading gauge, and other technical issues. We've set out some test tracks in the Fuchsia Region for Residents to run their trains on. All Residents are welcome to attend.
The Department of Public Works is always working to "improve the Mainland experience", and we have several projects underway.
- The Sea of Fables: the island in Baffin was used for the "graduation" of Residents from Teen SL. We've preserved that building, but are re-purposing the surounding Regions: Tasman, Arafura, Carpentaria, Ionian, Banda, Hudson, Azov, Ligurian, Marmara, Flores, Aegean, Mirtoon, Sidra, Beibu, Bohol, Sargasso, Adriatic, Tyrrhenian, Bering, Seto, Celebes, Baltic, Bothnia, Cortez, Okhotsk, and Sulu. Several of the builds are in an "ancient Greek myth" theme; in addition, there are numerous sailing race courses, start lines, etc. scattered about those Regions. The moles still have a few Regions to finish, but lots to see in that area already!
- The Ice Sea: Biscay, Kara, Barents, Laptev, Amundsen, and Chukchi will get some floating icebergs, penguins, etc.
- New Roads: completed recently are Route 13, Route 14 and the Northern Spur Road. More roads are being identified and planned.
- Bay City Center: suggested by the Bay City Alliance, as a meeting location and area guide for Bay City. This one has just been approved, so look for construction activity in that area.
- The "L"-Shaped Lake: this area runs from Kagle to Balkanski, with a few small islands. There's a race course for the Sansara Sailing group to install, and some content going onto the islands and on the lake floor. Also: the area needs a proper name! Any suggestions? This is a fairly old part of Second Life, especially at the west end of the lake.
- Lanterns are being re-installed on the walkways around the Moth Temple in Iris. The previous lamps were soaked in napthalene to make them moth-proof; alas, napthalene is flammable and the paper lanterns combusted one by one. Our new lamps have a more modern use a non-toxic, non-flammable coating to prevent moth damage.
We've also scheduled a "railway brown bag" event for next week: Wednesday, August 18th, starting at 1 p.m., and going for at least 2 hours. The "brown bag" session is to discuss signalling, switching, naming conventions, loading gauge, and other technical issues to make the SLRR widely usable, fun and useful to Resident train constructors. We've set out some test tracks in the Fuchsia Region for Residents to run their trains on. All Residents are welcome to attend.
So the new support system is in place; and thus there's a slightly different method of asking the DPW for help.
- go to www.secondlife.com
- choose "login" (upper right corner of web page)
- login! This brings you to the Dashboard page
- Help > Submit a Ticket
- choose Land and Region for most DPW issues
- choose Linden Lab owner parcel issues
- fill in the other entries that appear
You can see your recently-submitted cases by visiting the Second Life Support Center and clicking on My Support History on the top of the screen.
Actually, other issues can be brought up through this process; for example, requests to buy abandoned land parcels. We sort out the requests to various support lists based on what you fill in.
The main things the DPW gets asked to do: improving the terrain on abandoned land; fixing broken content on Linden-owned land; improving the parcel settings on Linden-owned land; adding content to Linden-owned land; encroachment (either by Linden content, or onto Linden-owned land) ...
For abuse and other violations of the Terms of Service, please file an abuse report.
Sylvan Mole has created some grade crossings and track switches for the Second Life Railroad; we need to know what breaks them, and what they break.
Let us know how they work for you!
After traversing several hundred meters of precarious rope bridges, you come to the bottom of an enormous stone mountain. A path winds up the face of the mountain.
At the peak is a stone fortress, clearly meant to repel invaders. Passing through the gate you find yourself in a courtyard; majestic steps lead up to the Temple of the Prim.
The DPW has cleared away the dust and sediment, but many questions remain.
We've got the plows at work uncovering a stretch of road that has required snow chains for many months now ... it's called the Amundsen Road.
It runs south from the Scorze Region, down to the south edge of the Braggiani Region for now. The route leads around to the Piera Salino Region, and out onto the ice dam at the mouth of a huge ravine. It'll be interesting to see how the moles deal with the 36 meter drop down into the Loveland ravine.
The moles of the DPW are busy with their digging paws! The roads are moving ahead; and a few routes not mentioned before are underway.
Most recently completed is Wellington Road -- it runs through 9 or so Regions. Kudos to Hyper Mole for a fine build!
We also have identified Route 13:
And Route 14:
(no map for that one yet). These two short roads should be done in the next few weeks; look for work to start this week. The longer routes (9, 10, 11, 12 and the Circuit la Corse) are also getting more mole activity.
Break out your driving (or riding or walking) togs and take a trip!
The moles of the Department of Public Works have created several new buildings, specifically for use in Bay City! You can obtain free, full-permission copies of the buildings at the Free Stuff counter in the Inner Harbor; and at the Bay City counter in the Hau Koda airport; and in the Teen SL region of Oak Bluffs. They (and the textures available with them) will be a good fit to Bay City's style and parcel shapes.
Have fun building a better Bay City!
The Moles of the DPW have given four of the "vehicle sandbox" regions a facelift. You can visit and race now.
There's lots of off-road terrain:
And a paved test track:
There are several rez zones around the Regions. Start your engines and have fun!
The new "Linden Homes" continent of Nascera has expanded greatly in the last week. We have placed a lot of roads and rivers for Residents to follow ... but initially they aren't parcelled off to allow scripted vehicles (except in the beta-launch Regions).
Molly Linden and myself will be parcelling the roads and rivers, so you'll be able to get around. There's a largish sea area already present with scripting turned on; there's an open-sea rez zone too. We're looking forward to seeing Residents zipping about the Nasceran highways and waterways!
Ten more Regions have been added to the seas of Second Life: Pequod's Doom, Stubb, Ahab's Haunt, Flask, Melville, Queequeg, Looming, Rachel, Ishmael, Tashtego. The Map function is still catching up with them, I'll add some individual SLURLs when it's updated.
They feature lots of open water, an island with a mysterious skeleton, and lots of underwater content for the swimmers and mer-folk. There are two rez zones, both in Ahab's Haunt (look for the docks); and no doubt some racing marks and start lines will appear soon.
For now, teleport over to Peleg and look north. Have fun!
You are driving along, and fall through the roadway on a Region border ... your train is caught by a stray prim on the SLRR track ... you need the railing modified along a Linden-owned road, so that vehicles can enter and leave your parcel ... parcel settings on a piece of Linden-owned land seem to be less than excellent -- these and many other issues are best addressed by filing a support ticket for the Department of Public Works.
On the Support pages, you can choose "New Ticket Submission" or use the "Submit A Ticket" button. Once you've logged in, you'll be at the Submit A Ticket page. The "Ticket Type" should be "Land and Region Issues"; the "Region Request" should be "Contact the Linden Dept of Public Works".
Make sure to include the Region name and coordinates, so we can find the problem location. Currently about 90% of the DPW tickets are resolved within a week.
Residents can also attend the DPW office hour, held every Wednesday at 3 pm, in the Shamon Region.
Based at its home port of Barbarossa, the trawler Crazy III crosses the Blake Sea, stopping at Half Hitch and Windlass on the way to the Hollywood region. Passengers can expect to work to pay for their passage! The round trip takes maybe an hour.
Hey all, we're gonna start working on more SLRR stuff "soon". Anyway, please come up with your concepts, ideas, objections and maps for passing tracks, stations, turnouts, tunnels, etc.
We'll discuss scripting in another blog series ... we want everyone gathering map data, track ideas etc. to share publicly here.
We've got the last bits of the Kama City monorail installed! Lots of hard work by the Moles went into this, please give it a try. Uh, it's in Zindra, so you have to be adult-verified to go there ...
Some of the stations are:
- Fenfarg High
- Eichorn Cove
- Baylors Haunt
- Kama Center
- Osbourne Beach
Go to the station and press one of the big green buttons -- the rest is easy. Let us know how it works -- we're hoping we've made a robust system. A few of the older legacy systems (such as the Nova Albion trolley) might use this script if it works out.
EDIT: added the map
As you proceed on your merry way through the world of Second Life, you might notice from time to time certain ... mmm ... irregularities involving Governor Linden's land and content. These might include:
- objects owned by a Linden, protruding onto a Resident's land without permission
- Resident-owned objects on Linden Lab-owned land
- Linden Lab content that has lost primitives, or with broken scripts
- Linden Lab-owned terrain that needs smoothing or other work to conform better with the neighbors
- Linden Lab-owned areas that need content (for example, vegetation or roads)
- Linden Lab-owned parcels with settings that allow littering or griefing
The LDPW, and other people within the support team, investigate and fix these and other issues in response to tickets filed through the Support Portal. File a ticket of the type "Land and Region issues", and with the Region Request as "Contact the Linden Dept of Public Works". The LDPW doesn't handle buying and selling of Linden Lab-owned land (use the Region Request type "Land/Parcel Issues"), requests to use Linden Lab-owned land for events (for which the Region Request type is usually "Region Rental"), issues involving private Estates (contact the Concierge staff), or discipline issues (file an Abuse Report through the SL viewer).
Also, of course, you can bring your questions, ideas and concerns to the LDPW office hour, held every Wednesday at 3 pm SLT, in the Shamon region.
The Linden Department of Public Works is looking for more Moles -- the contractors who create most of the LDPW's content. Are you a skilled Second Life builder, scripter or artist and interested in being part of the LDPW? We're especially interested (this round) in skilled texture creators, and people who can create textures for sculptie objects.
EDIT: I'm told we also want animators!
The Blake Sea has any number of rez zones, start lines, buoys, and other parcels in it. To make navigation a bit less of a memorization exercise, we've added rez zones in the northeastern corner of each Blake Sea Region (plus in a few of the adjacent sea Regions).
Each of these rez zones is 48 meters by 48 meters.
So this adds several dozen rez zones in those Regions; no more flying back to the start line in shame when you have to re-rez your boat. Here's one.
Don't forget that the Department of Public Works has an office hour every Friday at 3 pm SLT, in the Shamon Region. Bring your questions or comments for Michael, Brent or Molly to ponder and respond to!
The Department of Public Works produces a lot of content. Some of that neat stuff is available to Residents, for free! Besides the content we've been putting in the Library folder of your inventory, our Moles have placed stuff out at:
Textures, furniture, pergolas, whole houses -- lots of fun stuff!