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texturing a wall and having a hard time


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I suggest you get an alignment texture grid to use to help you align your textures .  These are easier to align than the actual texture since they are uniform. You apply these to your prims, then using the repeats and offset numbers under the texture tab line them up so the blocks are the same size and the numbers/letter follow the same order from one prim to the next.  Once you have them all aligned right, just drag and drop your final texture on top of them and it will be aligned correctly and no line should show between the prims unless the prims themselves aren't aligned correctly.

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When there are lots of faces to texture it can be a meditative job but it's not difficult.
Here is how it works.

- Drag the texture you want to use to one face of the wall.
- Go to edit and make sure the "select face" option is checked, then leftclick the face.
- Under the texture tab you can outline in two different ways; "normal" and "planar", select planar.
- Now play with the repeats per meter values until it looks about right.

(If in the first step you found X = 0,5 and Y = 0,5 to look good then all faces of the wall should be given those values)
- Set all faces of the wall to planar (one at a time) and give them the same repeats per meter values as the first one

- Drag an outline texture to each face of the wall
- Change the offsets of the X and Y values (and maybe rotation angle) of each face until there are no more seams visible on the wall

- Replace the outline texture with the final texture.

Good luck texturing :matte-motes-smile:

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All part of the fun of Second Life :matte-motes-sunglasses-3:

Try typing in very small adjustments into the vertical and horizontal alignments. That's how I usually do it.

Make sure you have them to the same scale though or it will never align.

Or you could use planar mapping like these guys are advising to do. I never like to use that though.

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