dustty Posted July 17, 2014 Share Posted July 17, 2014 Is there a way to set default to no alpha bending when building? Link to comment Share on other sites More sharing options...
Rolig Loon Posted July 17, 2014 Share Posted July 17, 2014 Be VERY careful about messing with debug settings normally, because they can do unexpected things that may be hard to reverse. However, there appears to be a fairly new debug setting called RenderNoAlpha, which is normally set to FALSE. If you set it to TRUE, instead, you should see no alpha blending in world. That is, everything will be rendered assuming alpha masking. If you change that, I suggest making a prominent note for yourself someplace obvious so that you won't forget to set it back to FALSE later. OItherwise, a lot of SL will start to look very strange for you. Debug settings are in your Advanced menu (CTRL + Alt + D). Link to comment Share on other sites More sharing options...
dustty Posted July 17, 2014 Author Share Posted July 17, 2014 When I am texturing faces or getting ready to mesh Firestorm is setiing some faces on alpha blending when it is not necessary or needed. Even sometimes when only one texture layer is in volved .. It is annoying as I have to check every face and make sure alpha blending is not on. Link to comment Share on other sites More sharing options...
Rolig Loon Posted July 17, 2014 Share Posted July 17, 2014 Are you concerned about the alpha sorting problem? If so, the solution isn't to try and turn off alpha blending mode. It's to avoid using 32 bit textures when you don't need them. You won't have an alpha glitch if you have no alpha channel. There are plenty of other well-known methods for beating the problem, but that's step #1. Link to comment Share on other sites More sharing options...
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