Michael Bigwig Posted December 3, 2014 Share Posted December 3, 2014 Hello all. I can't find a rhyme or reason to why some models export perfectly, while others have UV issues. This model was UV'd like any other model (don't worry about the space I'm using in the UV editor, this is only a test with this single model...more models are going in the group). It looks fine in Maya and Unreal Engine 4. But SL isn't reading the UV mapping correctly. Why is that? Thanks for the help. Link to comment Share on other sites More sharing options...
Michael Bigwig Posted December 3, 2014 Author Share Posted December 3, 2014 OK. I got it to work. What fixed the problem (this time) was to apply a default lambert texture to the model before export. Exporting with the texture on the model caused the UV Mapping/Export/Import to break. Even when I choose 'include texture' in the SL import, it's still broken if the texture is on the model during export. *using Maya 2014 Link to comment Share on other sites More sharing options...
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