beanster Potato Posted August 3, 2013 Share Posted August 3, 2013 Hiya, supernoob question im sure, sorry if its been asked before.. no cat claws please Is there a way to automaticly set the specular and normal texture to use the same mapping as the diffuse textures? Strangely enough, i need to set the scale, repeat, rotation and offset values for 3 textures manually which is too time consuming. Would'nt it be more logical if the specular and normal textures used the same mapping as the diffuse map by default? Or am I missing a magic button somewhere? Also, the horizontal and vertical offset info for the specular as well as the normal texture are Only being saved properly when the default Midday lightning (ctrl -shift – y) is enabled. When changing to any other (wind)light setting, the offset values change into something random for each prim so that they dont match up with the diffuse map any more which does'nt look right obviously. When trying to correct the offset values whilst Midday is not active, the offset values are not being saved; they pop back after closing the edit window. Thanks! Second Life 3.6.1 (278007) Jun 27 2013 12:41:07 (Second Life Release sim10279.agni.lindenlab.com (216.82.49.201:13019)CPU: Intel® Core i7-3740QM CPU @ 2.70GHz (2693.88 MHz) Memory: 12236 MB OS Version: Microsoft Windows 8 64-bit (Build 9200) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 680M/PCIe/SSE2 Link to comment Share on other sites More sharing options...
Jenni Darkwatch Posted August 3, 2013 Share Posted August 3, 2013 There's no way to automatically set the value to the same as the diffuse as far as I know. The other problem of values reverting: I've only ever seen that if you enter negatove values. Since every setting can be represented with positive value too it's not a huge problem, just annoying. 1 Link to comment Share on other sites More sharing options...
Coby Foden Posted August 3, 2013 Share Posted August 3, 2013 I wonder would it be very difficult to implement a tick box in the viewer edit panel, like: "Synch Texture Repeats" Tick ON: ... the effect being that in whatever map (Diffuse map, Normal map, Specular map) one would change the repeats, then the other maps would adjust their repeats accordingly. Tick OFF: ... all maps repeats would be adjusted separately. I have wondered many times why such a tick box have not been implemented. That would be very handy feature. 1 Link to comment Share on other sites More sharing options...
beanster Potato Posted August 4, 2013 Share Posted August 4, 2013 Gah that's such a shame, was hoping i was doing something wrong.. dont we practical always want the specular, normal and diffuse map to line up with eachother? And about the negative values reverting.. is that a known bug that is on a list to be fixed or is it just going to stay like that? Anyways, i need to pause my materials wrestling until these issues has been solved, if ever. Thanks a lot for replying Link to comment Share on other sites More sharing options...
markkemp Posted August 27, 2014 Share Posted August 27, 2014 Materials are awesome. It's a great addition to the Second Life platform! :matte-motes-grin: Check out my blog to see some of the awesome fun I'm having with this new system! Link to comment Share on other sites More sharing options...
anonlebow Posted September 9, 2014 Share Posted September 9, 2014 Hello. A few months ago I decided to make myself content creator and I'm learning LSL and 3D Design. But I would like to receive some recommendations regarding the recommended settings for my PC or laptop. Which graphics card you recommend for a better experience on SecondLife? My internet access is 4 MB. Some Tips? Link to comment Share on other sites More sharing options...
KennyChidorie Posted February 23, 2015 Share Posted February 23, 2015 Free textures and photoshop blogger action for Second lifers. Good luck!:heart: Link to comment Share on other sites More sharing options...
Drake1 Nightfire Posted February 23, 2015 Share Posted February 23, 2015 KennyChidorie wrote: Free textures and photoshop blogger action for Second lifers. Good luck!:heart: I would not use any textures from Devaintart for SL. You have to abide by their EULA and the LL TOS says that you have to have the rights to give LL full controll of anything you upload. Link to comment Share on other sites More sharing options...
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