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Linking Phantom prims to Physical objects


Devriv
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Hello Everyone,

I'm using a few cubes as light source for a mesh building. I like to make them invisible and phantom, and link them to the building, but they turn non-phantom again when I do. Is there something I can do? Not positive if this matters, but the cubes contain a light source script, a settings NC and a sound file. Thank you :)

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Try

 

Linki the prims to the building

Then edit the linkset

Check Edit Linked Prims and select the cube you want to be phantom,

then on the Features tab setthe prim physics tyoe to None

Repeat for the other cubes.

 

If my understanding is correct this should should leave the house "physical" but the light cubes phantom.

 

 

 

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Niall, thank you so much! It worked perfectly. You see, when I followed the same steps before, I was looking for the phantom option in addition to the physics type none, which is not available in the edit parts mode, and of course not necessary, hehe

Thank you again :)

 

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