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Importing UV Maps into Blender


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Are you asking about the UV map or the sculpt map?

 

UV maps control texture coordinates. Every sculpty has the exact same UV layout, just a uniform grid, occupying the full canvas space. There's nothing to "import", in this respect.

 

Sculpt maps are what capture the geometric shape data for sculpties. To utilize sculpt maps in Blender, the Primstar plugin is your best option, as the previous poster suggested.

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