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Baking texture


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Yep, as Rolig said, you have to do this in your modeling program.  I do not remember how it works in Blender.  It has been years since I have used it.  I know in Max it is "Render to Texture" and in Maya you can use the Turtle plugin to bake your textrues.  In either case, try to run an AO map separately and use it as a Multiply layer over your color texture.  This creates a much better effect than both 3D programs can do internally. js


~A

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