dustty Posted August 5, 2014 Share Posted August 5, 2014 How in the world does one zoom in on a prim to take a pic and get it squared with the camera? Link to comment Share on other sites More sharing options...
Freya Mokusei Posted August 5, 2014 Share Posted August 5, 2014 Note that textures in Second Life remain intellectual property of the uploader - copying textures via screenshotting them is against US Law and the Second Life Terms of Service. To aim the camera properly, use alt+click. Link to comment Share on other sites More sharing options...
dustty Posted August 5, 2014 Author Share Posted August 5, 2014 LOL This my window made from MY textures Im using on MY web site. http://www.dustys-virtual-designs.com/ Original question.. Is there an easy way to take a shot that is square with the camera? Link to comment Share on other sites More sharing options...
Ohjiro Watanabe Posted August 5, 2014 Share Posted August 5, 2014 There is no way to get pixel perfect. Usually it is better to go the other way and create the texture in your graphics editor and up load it. Still I can get it pretty good. This is how I do it. In the camera control select Object View. Press Alt and click on the center of the object. Then with the Alt key held down navigate to center the object using the mouse squaring up to the top and bottom of the screen as you go. Alternatively you can just zoom out a bit and then square up the image in your editor using a perspective tool. The graphics editor I use mostly is Paint.net which is free and if you are windows user it is easier to do stuff than gimp or Photoshop. Link to comment Share on other sites More sharing options...
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