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How do you make part of your avatar animate?


Hoegoe Kawashima
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I don't know if this is the right forum to ask, but I figured I might as well.

 

You see, I have a lantern here that animates on attach...but......well...the whole body just stays stiff, and my AO doesn't, well, work.

 

It's probably a question that gets asked a lot, but I wouldn't know, since I've never tried. 

 

Do I have to use a different kind of script for this? Or, do I only animate certain bones and make sure that I only keyframe the appropriate ones?

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Hoegoe Kawashima wrote:

 

Do I have to use a different kind of script for this? Or, do I only animate certain bones and make sure that I only keyframe the appropriate ones?

To just animate individual bones, you must make sure the non animated bones have no movement compared to the first frame, or Tframe. The first frame of the animation dictates it's position, and whether the bone is animated or not. The system knows not to animate bones that have the exact same translation as the same bone in the first frame. Most animators use a Tframe for the first frame, which is all the joint rotation set to zero. This makes it easy to know if your bone is being animated or not, by whether it is set to zero or not.

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