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BVhacker - 'too many joints' or 'too few joints'


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ive finally got kinect mo-cap captures  from Brekel kinect (great program!) ...but now bvhacker (the program used to get bvh into SL) gives me an error message about 'too many joints'

 

what is thye SL protocol for joints? how to easily solve this error? what shall i try delete?

 

is it worth the runaround! :catindifferent: ??

 

thanks and reagards to the comunity, Pye

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